Wednesday 20 November 2013

Next Gen Launch: The Games

Xbox One and PlayStation 4
THE GAMES



Each of the consoles have different features (TV, Apps etc.) and some features may be unique to the console such as PSN Plus and the current Xbox Live Games for Gold. But what about the main thing that we, as gamers, all look for; that being the games themselves!

Perfect Dark Zero was named Best Xbox Live Title by
IGN in 2005.



I have done my research and I have managed to have a close look at all the games that are on the way for these consoles, and I can safely say it seems only a handful of the games appear to be rather decent. That's not to say some of the games coming out are downright terrible, I mean, some launch titles got great reviews. Look at Perfect Dark Zero. That game got great reviews on launch but look at it now. Half the generation of gamers forgot about it almost instantly, especially after the arrival of the likes of Halo 3.

The 3rd party games we are seeing for these consoles are arriving in the form of prev-gen ports. These include;

  • Battlefield 4
  • Call of Duty: Ghosts
  • Assassin's Creed IV
  • FIFA 14
  • Madden 25
"Watch Dogs appears to
be compared to GTA V
in many different aspects" 

Forza Motorsport 5 is exclusive to Xbox One
There are plenty more ports, but there is a total of over 30 3rd party games between now and Q1 2014 have been announced. That doesn't include the amount of exclusives coming out for each console between now and then, either.

He doesn't look very appealing does he? Knack looks
like a bit of a mess for me
Forza Motorsport 5 hit shelves in time for Xmas as well as Gran Turismo 6 for the PS4 a week later, on November 22nd and December 6th, respectively. Killer Instinct has been announced as an Xbox One exclusive, also. Aside from all the expected games, there are a few that people don't seem that bothered about. Knack, for example, isn't getting really high review scores as of writing this blog. So far it holds a Metacritic score of 59/100. Driveclub, which was getting a fair amount of hype, and was ready to be the first Instant Game release for PS+, was suddenly delayed until 2014 which has made it somewhat  obscure.

Watch Dogs main feature allows you to hack into the city's network
including other people's phones etc.



Then there's Watch Dogs, which seems to be one of the last big titles to be released this gen (but is also being released on Xbox One and PS4). I haven't seen much of it yet, but it appears to be compared to Grand Theft Auto V in many different aspects. I haven't seen enough of the game to comment myself, but I do know it is a type of open-world action game.



Another game I have seen on TV ads has been Dead Rising 3 for Xbox One. To be honest, I'm not particularly bothered by it. I didn't care much for Dead Rising 1 or 2 despite playing them for a little while (I tried, but couldn't get into them) and DR3 will pretty much be a miss for me.
















So, in a nutshell, based on the titles that are coming out, I would safely say I feel much at ease holding off and waiting until Xmas to get a next gen console. That way I will be able to see a fair comparison and what exactly I should go for. The games seem promising, but there are plenty of them on my Xbox 360/PS3 for me to enjoy for the time being. Battlefield 4, COD: Ghosts and FIFA 14 are still a big hit for me. Let's not forget GTA V. I will never sell my Xbox 360 to get a next gen console if it meant parting with that game. I will keep both my current-gen consoles and still purchase a next-gen. That way I can still go back whenever I wish.

Happy gaming!

Monday 9 September 2013

Grand Theft Auto; Is it the most genius game series ever made?

We all love different genres of games. We love Final Fantasy VII for its extremely engaging storyline. We love FIFA for it's perfect depiction of the modern game. We love Mortal Kombat for its bold introduction to violent video games. It doesn't matter what game, you love that game for what it is. But let us be honest, you cannot compare any of these games to the outstanding greatness of the phenomenon that is Grand Theft Auto. You name a game that allowed you to do anything close to what you can do in GTA before it hit the market. Name it......... You can't, can you?

Grand Theft Auto, PS1 (1997)
Grand Theft Auto began as a budget PC game that allowed the player to do........anything. It was a game that forced flexibility, to do anything the player desired in the given play-space. Walk/Run/Drive anywhere. Steal a car, speed away from cops, start a riot, shoot everybody and every THING in sight. The mission system comprised of answering payphones throughout the city, which the player could do at any time. It was a risk and it was very violent. The team behind the game, DMA Design (now known as Rockstar North) had created a masterpiece.


 The question remains; Is it the most genius game series ever created? The biased person inside me says "Yes". But, think about it. Everyone has played at least one GTA game or has played at least ONE of its clones. Here's a quick list of games that were inspired by GTA or have jumped into the sandbox genre bandwagon;

True Crime
Saints Row
Mafia
The Getaway
LA Noire
(and to some extend) Red Dead Redemption.

All of these games allow the player to complete missions at their own discretion, and do other things. Saints Row would be the closest GTA clone out of them all, but has since then became its own style, proving that it isn't trying to copy GTA in any way, shape or form.

GTA 2, PS1 (1997)
Grand Theft Auto 2 was released two years later and followed the same style as GTA1, answering various phones throughout the game but also allowed the player to team up with or become enemies with certain gangs throughout the game, adding new weapons, vehicles and features along the way. In terms of innovation, it did a fair job. New weapons included Molotov cocktails and a new tesla gun, which would electrocute anything nearby.
GTA: London, PC (1998)




In between these games, DMA released an expansion to the first game, known as Grand Theft Auto: London 1969, with a freeware prequel called GTA: London 1961 released a short time later. It had the same engine that was in GTA1, with minor graphical updates. Personally, I think it was....okay...








Grand Theft Auto 3, PS2 (2001)
In 2001, DMA Design released Grand Theft Auto 3 for the Playstation 2. According to GamesRadar, it is number Ten in their Top 50 Most Important Video Games of All Time, stating that it "introduced us to an experience we'd never seen before". That being said, it became the first in the series to go 3D, and was also the first sandbox game series to do so. GTA 3 allowed the player to explore a fully 3D world, inside a new rendition of Liberty City, the first level in GTA 1. Cutscenes were used to tell the story, and offered full voice acting, except the protagonist himself, who would remain mute throughout the game.


According to Metacritic, GTA 3 holds an average critic score of 97/100, making it the highest-rated PlayStation 2 game of all time alongside Tony Hawk's Pro Skater 3.
Metacritic's Top Ten PS2 Games by Average Rating. GTA 3 & Tony Hawk's 3 are tied at 97 out  of 100

In October 2002, Rockstar North developed Grand Theft Auto: Vice City. The game utilized the same game engine as it did with GTA 3, using the RenderWare game engine. Gameplay-wise, nothing changed much. New features were added such as;
  • Helicopters
  • Motorbikes
  • Business purchasing
  • Clothing stores and much more
Grand Theft Auto: Vice City, PS2 (2002)
The game was set as a prequel to the GTA 3 universe, set in 1986 and starring a new protagonist, Tommy Vercetti who - unlike his GTA 3 counterpart - had full spoken dialogue presented by Ray Liotta and was much more aggressive. The game sports a vast 80s soundtrack and has many references from Miami Vice and Scarface. The game's map was larger in scale than that of Liberty City in GTA III, but in terms of density, Vice City had 2 thinner islands.


Grand Theft Auto wouldn't come into stores again until October 2004 when they released a giant. Grand Theft Auto: San Andreas featured the largest map to date in the franchise, with 3 cities and a vast countryside and desert that sat between all 3, and a large mountain to climb, Mount Chilliad. GTA San Andreas went further ahead in time chronologically, set in 1992, 9 years before the events in GTA 3, the game featured protagonist, Carl 'CJ' Johnson. The story centers around his return to Los Santos (depiction of Los Angeles) and has him battle his way up the criminal ladder in order to restore his family reputation, sprawling through San Fierro (San Fransisco) and Las Venturas (Las Vegas). The game included a huge amount of features, including;
Grand Theft Auto: San Andreas, PS2 (2004)
  • Dating
  • Gang Wars
  • Graffiti Tagging
  • Planes
  • Parachuting
  • Vehicle Modifications
  • Head-to-Toe clothing options and more.
The game's story was inspired by movies such as Boyz n the Hood and Menace II Society. Personally, San Andreas is my all time favourite. I love vast game worlds, and San Andreas definitely delivers a huge map to play around in.


Rockstar Leeds teamed up with Rockstar North to develop Grand Theft Auto: Liberty City Stories and Vice City Stories for the PSP released in 2005 and 2006 respectively. LCS was set 4 years before the events of GTA III (1998) and centered around one of the main characters from GTA III, Toni Cipriani. Vice City Stories featured Victor Vance, the brother of Lance from GTA Vice City, and was set in the year 1984, 2 years before the events of Vice City.
GTA LCS was set in the same Liberty City as GTA III

GTA VCS was set in the same Vice City as GTA Vice City


These games would serve as a lengthy distraction from the upcoming GTA game which wouldn't see the light of day until it's announcement in late 2007.

Grand Theft Auto IV hit shelves in April 2008 on Xbox 360 and PS3, with the PC version released a while later in the year and broke sales records worldwide. The game was utilized under the Rockstar Advanced Gaming Engine (RAGE) and the animation engine, Euphoria. Both allowed the game to present the most detailed, dense, and  most realistic world to date, with characters exposed to a sort-of ragdoll effect if hit or shot.

GTA IV screenshot. Taken from IGN
GTA IV: The Lost and Damned
Personally, I was rather disappointed with GTA IV. It was brilliant, and very eye-candy to look at, but I felt it was.. .TOO realistic, especially for a GTA game. I see GTA games as all-round fun sandbox games with tonnes of features. GTA IV dimmed those features in favor of the graphics. Don't get me wrong, I thought the graphics were incredible and very dynamic, but I don't think it was really needed. The game world is not as large as GTA San Andreas but it is extremely dense. Maybe a little too dense and claustrophobic. But, then again, it is set in a new rendition of modern day Liberty City after all. The game's protagonist is a Serbian immigrant known as Niko Bellic, and is over on a revenge clause. The story is very engaging, but most of th
e characters are easily forgotten about. Instead of two separate games to close in the era of GTA IV, there were 2 expansion packs that focused on two other characters that the player may have met in the original game. The Lost and Damned and The Ballad of Gay Tony were released one year and two years respectively after GTA IV and featured new weapons, cars and gave more insight on characters from GTA IV.

GTA IV IS good. But I felt I was playing a simulator more than a sandbox game. There wasn't as many features in GTA IV as there was in San Andreas. Taxi missions were removed in favor of a temporary taxi minigame presented by Roman Bellic, Niko's cousin. Vigilante missions were replaced with a tedious police computer feature, which only allowed you to catch up to 20 felons, with your only reward being an achievement/trophy. There were no ambulance missions, and no fire missions. These were a huge disappointment for me as they were my favorite side missions in the previous installments. Money was very scarce and worthless, just like it was in GTA III. The only thing you could really buy were weapons.

When you look back at it all, GTA is probably the most genius game to come to our home consoles. Most will disagree with me but everybody is entitled to their own opinion. But don't tell me I'm wrong. Whether you like it or hate it, GTA is a household name and if you ask anybody in the street "have you heard of GTA" you'll get a yes 95% of the time. GTA is as well known as Sonic the Hedgehog, Mario and Call of Duty. And with the release of GTA V coming out in another week as of this blog, I can assure that the game will sell double the copies in a day that GTA IV sold in a week. Okay, that's a bold statement and probably impossible, but you get my point. GTA V is innovation at its finest, based on what I've seen. As of today, GTA V is the most expensive game ever produced at $265 million (£170 million).





Dynasty Warriors: A Look Back






Dynasty Warriors has been around since 1997. People outside the fan base may know that Dynasty Warriors is a hack n' slash game in a third-person perspective. Some will have forgotten or not even know that the original was actually a 1v1 fighting game. Think of it as a Soul Blade rip-off.

Dynasty Warriors: Sony Playstation (1997)

Soul Blade: Sony Playstation (1997)

It wasn't insanely popular, but with the turn of the next generation the series went in a different direction.

Zhou Yu from Dynasty Warriors 2 (PS2)

Lu Bu from Dynasty Warriors 3 (PS2)






Since Dynasty Warriors 2, they have kept the same style of game-play, followed the same storyline, and had pretty much the same features.
The main story mode in every DW game from 2-6 was Musou Mode, which followed the story of 3 Kingdoms, Shu, Wu and Wei. Eventually, the story finally expanded into 4 kingdoms, adding Jin to the list, and going beyond the original story. Dynasty Warriors 3 is regarded as the most innovative of the series, with the addition of elephants as mounts, a more detailed level-up system that included weapon leveling and bodyguard selection. It also added split-screen multiplayer which allowed players to play as any of the available officers, which could allow for convenient leveling for two characters at once. Each weapon that was leveled up would change in appearance the higher the level went. For example, Zhao Yun would begin the game with a standard spear. The next level of that weapon would be an upgraded version of the same spear, which would eventually become his signature Dragon Spear as his third-level weapon. Fourth level weapons were obtainable via completing certain objectives on the Hard difficulty setting. This made Dynasty Warriors 3 a much more re-playable game than Dynasty Warriors 2.

One year later, Dynasty Warriors 3 was presented with a stand-alone expansion, called Dynasty Warriors 3: Xtreme Legends. This added a seperate Musou mode that would comprise of stories that focused on characters not of the three kingdoms e.g. Lu Bu and Meng Huo have their own story mode. If a player was to insert the original DW3 disk, they would be able to play the original game with all the new features that were added with DW3:XL.

Dynasty Warriors 4 featured a different Musou mode than 2 and 3. Instead of allowing for single-character storylines, it focused on Kingdom Storylines, with the option to change character at varying stages in the story. It, too, got an Xtreme Legends expansion as well as a new expansion called Dynasty Warriors 4: Empires, which allowed the player to partake in a new 'Empire Mode', which would take elements from the Romance of the Three Kingdoms PC game. Essentially, the player's goal would be to take over the whole of China.

Zhao Yun from Dynasty Warriors 4 (PS2)
 The series had started to fall in reviews, with critics stating that the game no longer innovates, but recycles the same formula while adding little features that fans did not care for. Dynasty Warriors 6 allowed the player to climb guard towers and swim in water, two features that did not come in handy in any section of the game bar one battle, the Battle of He Fei, where the player would have to swim across a river after a bridge was destroyed.


Guan Yu from Dynasty Warriors 6 (Xbox 360/PS3)


Dynasty Warriors 6 was the first game of the series that was focused to be developed for next-gen (Xbox 360 and PS3) it was recieved poorly due to the new renbu system and having the player be able to attack 'infinitely'. Combos were no longer in effect, all the player had to do was mash the Square/X button without the addition of Triangle/Y attacks to spice up the controls.


Xiahou Ba from Dynasty Warriors 7 (Xbox 360/PS3)

Dynasty Warriors 7 was a slight improvement. It allowed for two weapons to be used in battle, but didn't make any sense other than having the player just 'have that choice'.





 



Cao Cao from Dynasty Warriors 8 (Xbox 360/PS3)
With Dynasty Warriors 8, the latest installment, Koei has definitely listened to their fans in some sense, and delivered the best in the series in the final moments of this generation of games. With the new Xbox One and PS4 on their way, Omega Force has went out of this generation with a bang.





 They seemingly went back to the drawing board and revamped the whole series with brand new lighting effects and a smoother frame-rate compared to 6 & 7.

All the characters have their own unique move set yet again and so far I am absolutely loving this installment. I liked DW7 and DW6 but I never got such a buzz playing any of them like I have with DW8. It truly is a massive improvement. 

Dynasty Warriors is a series that doesn't look like it's going to go away any time soon. They lost their touch during the fall of the last gen and the start of this gen, but they have improved if not a tiny bit. Dynasty Warriors 8 is a step in the right direction, and I can't wait to see what they have in store in the future.